
Cuban Missile Crisis: The Aftermath
PC | English | G5 Software | 2005 | 1.28GB
Genres: Historic Real-Time Strategy
We play Cuban Missile Crisis. If an American U2 had been shot down over Cuba during the 1962 Missile Crisis, and the Soviets had been a tad more assertive about their desire to keep nuclear missile bases in Cuba, then perhaps the world would have gone to war again, resulting in the greatest conflict in all history. Wouldn’t that have been exciting and stupid. Cuban Missile Crisis: The Aftermath answers that rhetorical question with a resounding no and yes. This is a strategy game in which you can play out some of the battles of history that never were, and later wish that you had never bothered. In that sense, this is a lot like real warfare. CMC: TA offers the options of being China, The Soviet Union, Germany/France or America/England. Each of these different factions plays out a different campaign. To be honest, it really doesn’t matter who you pick as the gameplay is going to screw you no matter who you are. There are some differences in hardware and whatnot between factions though, so pick your poison and plunge into a series of mainly random battles, which you’ll probably loose. In theory the year is 1962, however your units appear to be taking a page out of the modern day warfare book and seem to enjoy nothing better than hurling themselves to certain doom in front of enemy units with all the glee of a chicken with its head removed. On the other hand, the enemy is an awesome fighting force with the ability to actually smell your units from a mile away. The merest hint of a pinky finger and they’re all over you, destroying your army and taking your position. There
are no middle grounds in these battles, it’s kill and conquer all the way. Unfortunately for you, unless you spend a lot of time in this game painstakingly moving forward yard by yard, you’re going to be treated to the sight of your infantry and hardware taking a fiery pounding a lot. The enemy is also better at hiding than you, though you might occasionally take a position by randomly driving over a trench filled with enemy soldiers that you couldn’t see anyway.
Minimum System Requirements:
System: Pentium III 700 MHz or equivalent
RAM: 256 MB
Video Memory: 32 MB
Hard Drive Space: 2500 MB
Other: 3D-video card, 800×600 Monitor
Screenshots:


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